The Lab
Touch the work.
A separate Little Fight showroom. These are working demos and reconstructions, not client results. Pick one and poke it.
Start with the Pool Room
One click opens the working demo.
No deck. No maze. No pretend case study.
Build the place. Roll film.
When a place is still an idea, we can show the idea. The Pool Room is a made-up setting, not a client location.
Walk inside it.
Architecture becomes a place to move, touch, and remember.
Six-Story Walk-Up
An illustrative NYC corner you can turn and inspect in your browser.
Shows: A space can be explored before a photo shoot. Try it
Neon District
An illustrative night district with controls you can tap and move through.
Shows: An interface can explain a place by letting you explore it. Try itMake movement useful.
Motion points, explains, and answers. It never blocks the door.
Scroll Into Motion
A scroll-controlled visual study. Move forward, back, or stop wherever you like.
Shows: Motion can explain without slowing the page down. Try it
Micro-Animations
An illustrative ordering app. Press, throw, hold, and undo without placing an order.
Shows: Feedback can make a tool less confusing. Try it
AHA Laser Poster
A responsive poster study with a laser-drawn wordmark and pull-chain. It is a design demo, not a client result.
Shows: Print energy can work on a screen. Try itFix what happens behind the counter.
Turn daily friction into a tool the business can understand and own.
Studio Engine
Pick an illustrative business and watch a sample direction take shape. Change the look without changing any real client site.
Shows: A rough idea can become a useful direction. Try it
Growth Street
An invented flower-shop story. Its people, orders, and money are visual props, not performance data.
Shows: Numbers can be explained without a wall of charts. Try itGive the business a world.
Strong visual direction without losing the offer or the next step.
Have a real business problem?